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so to know if target1 is ahead of target2 based on player direction, should i use something like this? If(player.InverseTransformPoint...
I have two objects and I need to determine which of the two objects is further ahead of the direction my player is facing (which is a third...
Can someone help me? As seen in the video, the legs when they reach the top of the wall have a strange rotation. If I call with "LateUpdate ()"...
Hello community. I was trying to create an animation to scale a wall procedurally, using the On animator IK function and starting from a...
I have tried the animation rigging feature and cannot limit the movements of targets moving constraints with scripted commands. (e.g. moving one...
can someone give me clarification? ..
Thanks a lot for the reply. I opened a discussion to get information on animation rigging in case you are interested.
hi I'm trying to learn the animation rigging functions but I don't find many videos about it that explain the functions to beginners. I thought...
yes I already have in mind to put at least three animations for small, half-height, and higher walls but ... between one wall and another just a...
could you indicate how? I used the animator.GetIKPosition function to take the position of the hand and a vector lerp that goes from the position...
Hi, I have an animation for climbing from the ground onto an object; obviously it works but the result is only acceptable with objects as large as...
Hi, I'm trying to learn IK functions for the first time. I made an attempt trying to raise my hand at a point marked "SetIKPosition". It works but...
What I would like to do is to start a ray from the head of a body forward (in the direction of the head) and understand by approaching another...
Thanks a lot for the answer. I have however seen that using raycast everything is fine when it returns me a hit value. Is there a way to make me...
Hi, I ask for help because I am trying to indicate with a LookAt a point of a ray that I have placed in front of the transform. I created this...
Thanks for the reply, i check when i can. The head rotates with the Look.at function on the character's head rig. The Look.at is done towards...
In short, I would like a way to calculate if the head rotates clockwise or counterclockwise. can you make an example of a script, to be able to...
Sorry I was referring to the dot when it is normalized. Anyway I tried it and it has the problem I said. If I have my head turned to the right...
Thank you for your answer. I have a doubt, if I use this method, if I have my head rotated in a direction that gives me 1 (right), the value -1...