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Same problem. My audio is desynched with my activation and animation track in android build but perfect in editor. Strange thing is it work well...
Thanks for the answer. It finally worked after doing this: Don't know if others changes did something but damn, I spent 3 day on this for a...
CommandInvokationFailure: Gradle build failed. C:\Program...
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 FAILURE: Build failed with an exception. * What went wrong: Could not determine the...
Here are my logs: Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details Exception while marshalling...
Hi. I can't built in unity 2022.3.14f1. I keep getting gradle build failed message. Failed to install the following Android SDK packages as some...
I'm using Unity 2019 and the latency is here and very noticeable. Is it better on newer versions?
In the timeline is it possible to have a clip scale offset (we can already set a transform offset per clip). If not, how hard would it be to...
Yes with no luck :/ For instance this line in red is reported in the console as missing reference: #if !NOT_USE_TMPRO if...
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Thanks a lot for your answer. I will dig into it. I knew about the signals but it having a lot of clip make it clustered.
Is it possible to make a custom activation clip which inspector display and let set variable of target gameObject script? Does someone know a...
Someone have an idea? I can paste the script line if necessary.
Hi everybody. I use the mob sakai coffee extension to get the shiny effect with textmesh pro. I only use textmesh pro 3d component without ui. It...
I know it's a common problem but I still not sure how I can fix it easily. I have a 2D rigged character with animation controller that sometimes...
Still, I hope there is a way to do it because I don't see another way to make it. My mecanim animation will be changing at runtime conditionally...
Hi. I have a problem I can't solve about Timeline. I have a gameObject with an animator playing as default state Animation in loop . I also...
[ATTACH] That is what I have
Just checked and... I don't have this tickbox. Very weird, anybody doen't have it too?
Hi! Anybody know if it s possible to use transform.DOMoveX into DoTweenAnimation component?