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Separate names with a comma.
The script is looking the Tag named Enemy. function OnTriggerEnter(other : Collider){ if(other.gameObject.tag == "Enemy"){//Tag is here....
Gotta ask. Have you created the Tag Enemy and assigned it to the enemy object?
Think the problem is here: if(gameObject.transform == myTarget) { myTarget = null; } It is included inside the...
You've closed the Update section on Line 152 roughly. largeC.transform.RotateAround(...
My best guess would be try thinking of it as a FPS even though it's a racing game. Interior mode is 1st person and World mode would be 3rd person.
Try converting them to PNG. Jpegs and PSD files take alot more room compared to PNG.
They should be located in Unity under it's current project. Again posting the script would help. It shouldn't show the names of the personal...
Start here. http://unity3d.com/learn/live-training/archive There are 3 videos dealing with the particle system in Unity. Even though they...
Found your problem. float forwardSpeed = Input.GetAxis("Vertical"); Needs to be changed to: float forwardSpeed =...
Would suggest posting the actual code not an error screen shot with stuff marked out.
Try removing the quotations marks from "Player"
Toss this on your main camera and see what happens. using UnityEngine; using System.Collections; public class GenericCamFollow :...
Think the problem is function CalculateAimError() { aimError = Random.Range(-errorAmount,errorAmount); } Try replacing the...
I Rota in line 25 suppost to be Rotate?
Read the manual and watch the tutorials is a great place to start.
Assuming your background is a parallax background try this: using UnityEngine; using System.Collections; public class GenericScrollScript:...
Yes you can. Start here http://developer.android.com/sdk/index.html?hl=sk
A few errors I can see is the ; after the } . You are also missing some {} as well. using UnityEngine; using System.Collections; public...
If you mean you are trying to figure out a way to combine different sprite files look into TexturePacker. It has a Unity plugin as well as a...
Either create the script in Unity or in MonoDevelopment File > New > File > Unity > C# Unity Script. This creates the standard headers you are...