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Also female head 03 and the female orc head
Hey Will, not sure if it's in your notes to update, but male head 03 in the Face Pack Vol 1 is missing the tongue slot.
Anyone got good results out of the default HDRP Lit shader in SSS mode for skin? Just started playing around with it for Will B models, the...
Hi all, I have a strafe left animation for a 3D character which I mirror to get a correct strafe right animation. I also have a curve defined for...
I know UMA constantly brought up in this thread, but I was wondering if anyone had tried the FPS Mesh Tool with the newer versions of UMA that now...
Any chance of getting the Asset Store Face Pack updated with the female elf and lighter female face 03?
Hi, what are the steps to display an avatar in the editor? Thanks
Don't worry, I answered my own question. Because the animation is played asynchronously (of course!) I had to wait to reset the original animation...
@JMab, I think you've posted in the wrong thread. Hi Joe, I should have been more specific, although I'm trying to swap an animation state, it...
How can I change the animation state of an interaction object at runtime? My use case is a door that remains in an open or closed state. I'd like...
Hello Unity people! I've been developing a 3D, turn-based, fantasy RPG using the Open Game Content (i.e. Dungeons and Dragons 3.5e) from the...
I would. Good particle effects make any 3D game zing. Poor particle effects hurt immersion - I'm thinking of seeing smoke billboard particles...
Oops, never mind, I figured it out: 0: Draw Environment and Items 1: Draw Selection Indicators (ztest any, zwrite on) 2: Draw Characters Cheers!
Getting myself thoroughly confused here. I have 4 groups of "things" in my game: 1) Environment (architecture and terrain) and items...
I can tell you how I did it, it may help. I have a CharacterGenerator class, that was originally based off code in UMACrowd.cs. I use it for...
I'm no 3D artist, but I've solved this problem in my in-dev RPG by using the Unity Multipurpose Avatar (UMA):...
As makeshiftwings said, there are solutions to the problems you mentioned - UITables or UIGrids, prefabs, etc. However this probably points to...
Thanks Rirath! I actually started with a MakeHuman->Blender->Unity workflow for my game, and while it worked OK, I switched to UMA as soon as it...
OK. This is in-game (play mode) by the way, where I'm destroying characters. It's just in my character creation screen, where the user selects...
OK, no problem. I'm using NGUITools.Destroy on the root game object of my UMA, but was finding that references were often remaining on the dirty...