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People should take example on JetBrains for licenses. They have yearly fee + perpetual fallback if you stop paying.
Yeah the thing is that my project will be better with Unreal so that policy change was just the incentive to move. Today I figured out how to make...
You can use your assets in UE or Godot without trouble unless there is a specific license for whatever asset you acquired....
That's well thought but this is not the main issue. The main issue is that Unity decides how many installs you have so they can bill you for...
I have the same issue, at least for the 3D models it seems that you can use Unity assets in an UE game:...
Maybe in 2025 it will be 50k revenue and 50k install? So, if you are not affected right now nothing guarantees that you won't in the future.
All things considered I'm moving to UE, even though my game is 80% done and I had a few great assets from Unity Store, I need reliability and...
Yeah well, I get a different message now: [ATTACH]
Best wreckage since Stephen Elop sold Nokia's phones to Microsoft.
I'm making my first game with Unity, it probably won't hit 200k revenue so I guess I'm safe but it's probably also my last game with Unity since...
Instead of dragging you can click on the volumeAmount field in the inspector and that will open a box with the available choices.
Instead of : gameManager = FindObjectOfType<GameManager>(); You can do this: [SerializeField] private GameManager gameManager; And then...
Actually it's better to do something like that: list.schedule.Execute(() => list.ScrollTo(item));
Are you sure about this? for (int i = 0, j = thisIList.Count - 1; i < thisIList.Count; i++, j = i - 1) It should be j-- (or j=j-1), right?
You can use a getter instead of a function: bool IsGrounded => Physics.PleaseUseCodeTagsInsteadOfImages();
That error was constantly spamming the error console. I have updated my drivers about 1 hour ago and I haven't seen it coming back so far... ETA:...
I think that should work for an independent bone but here you need to take into account the rotation of the bone the neck is attached to, it...
You can also check Stack Overflow for this kind of questions:...
I've had weird results with DontDestroyOnLoad and changed to Additive mode too. Maybe you can set enemyToBringToBattle as static so that you don't...
Finally I'm going for a line renderer with a laser shader from Gabriel Aguiar. I'm not sure whether I should make arrow tips or not (but I...