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I suppose that's a no? What happens with these bug reports once we toss them out into the ether? Maybe I'm not just paranoid about sending in...
Myself and everyone I show this to are amazed that the functionality in VTP isn't built into the editor yet, especially for iOS playback. The...
So are you saying it's literally impossible with Unity? The iOS netflix app does exactly what I describe, though it's obviously not built in...
Sorry to bump the old post again, but I've been banging my head against Airplay for a day now, can't seem to find what I'm looking for. We don't...
rijkens, you probably have metal turned on by default with Unity 5. as mentioned by Brian above, VTP doesn't have metal support just yet.
I'm not seeing any way this is possible with cloud build, unless I'm missing something? We have a number of apps that need to have custom URL...
Bingo bango! Thanks man, that works like a charm!
It doesn't appear to be included. I just checked for your latest on the asset store as well. I found an Unlit-YUVBiplanarFlipped shader, but...
Ahhh, I saw that mentioned elsewhere in this thread, but couldn't figure out how to implement it for the life of me... The default...
So I have implemented this on iOS, using IOSONLY_FASTPATH_RGBA backing type, and rotating my transform so the video isn't playing upside down. My...
Just to note for any other poor sap who ends up here, I was indeed wrong about the compression angle. Local Git repo it is, and bitbucket is...
That was my assumption as well, that I could buy extra space on bitbucket, but that doesn't appear to be the case, as seen here:...
So I've got this project that is basically finished, been doing cloud builds the entire time, via our Git repository. Think really large sprite...
Hi lacost, this plugin seems like it might work for our purposes, but it seems no one has done exactly this... We have sprite sheets created by...