A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've just submitted v1.8.1 which fixes the following bugs: Fixed: Not being able to copy paste from key textfield because of GUILayout.TextField...
Advanced PlayerPrefs Window is an editor extension and has no functionality for runtime. Its just an editor window build to make your life easier....
Hi There is no encryption support in this plugin. As stated earlier, this will nog be supported as there are other great options for that....
Did you hit the save button after changing the value? Is the key you are using in code exactly the same as the one you see in the editor window?
Thanks for your purchase! At this point I have no plans on adding support for ACT. Although ACT is the most popular one there are other options...
You could start with a breakout starter kit like this one and modify it for your needs. https://www.assetstore.unity3d.com/#/content/5763
Thanks. Using an older version isn't really an option as I am working with the new 2D sprite system. Upgrading 2008 is a bit expensive So I guess...
I can only enter values that way, not by a visually dragging the pivot circle. I must be missing something?
Those are animation files created in Unity using the Animation Window (Window->Animation or ctrl+6) Its just a simple keyframe based editor to...
If its not meant for runtime, just drag the sprite from the project view into SpriteRenderer field. For runtime you could create a public...
Just so you know, sprite packing is a Pro only feature.
As I far as I know 2D and 3D are completely sepparate systems (Box2D and PhysX) and they can't interact.
Use Physics2D.Raycast ;)
I have the same problem and reported it one month(!) ago. I'm sad to see it didn't get fixed for the 4.3 release as they "were able to reproduce...
It seems like there is enough interest to create this feature so I'll put it on the road! :) I should have some time on my hands in December,...
Your saving with the key "geral.getlvl" but your loading with "getlvl". Use the same key and it should be fixed!
Hi Tim, Thats right. Creating your playersprefs using code will make them visible in the PlayerPrefs Window. Infact, the window uses the exact...
Yes thats correct. What I would do is to put all default keys and values in a "Reset" (editor)script.
Hi, This wil work with already excisting PlayerPref keys. To give you an example, I build this tool because after six months in a project there...
Hi, Unfortunately this isn't how Unity's PlayerPrefs work. PlayerPrefs are stored locally on the curent device and OS. This isn't something I...