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Hi, I would like to do exactly this! Take an already rigged character, and add additional bones to it (such as a pony tail), and weight the pony...
Hi, will this version have the Dress-Up system like version 1 has?
I'm having the exact same problem. Was a fix finally found for this?
Yes, please continue supporting Built-In Renderer! It's the only stable one of the three, and the only one in which the vast majority of assets...
Thank you very much for the prompt answers! Okay, so it sounds like I should use tile based cells with 2D colliders on the XY plane, with 3D...
Questions about grids: I see that XY is the default for 2D, and XZ is the default for 3D. So... 1) Is it possible to easily change these...
Okay, thank you very much for your quick and clear reply.
Okay, thank you very much.
Hi, I would like to edit a camera shader asset that I purchased from the asset store. Would Amplify Shader Editor enable me to do that? The...
Thank you for this very helpful answer! From searching around I've seen mentions of packages like Shader Graph and Amplify Shader Editor, to make...
I guess I should be more specific with my question: how are shaders edited? How do I open .cginc and .shader files? Is there a built in function...
Okay, thank you. How would I edit this procedural generation?
Hi, I'm trying to edit this camera shader asset that I purchased from the asset store:...
Hi, this is a beautiful shader! I've been having fun playing around with it. I am interested in changing the shapes of the brush strokes used...
This approach looks good for what I want it to do right now, but is a bit limited. To have greater control, and be able to mix different blend...
Thank you for the tips, mouurusai! I got some help on this from people on Discord. Apparently there are 4 or 5 different ways to accomplish this,...
Hello, I'm wanting to create an effect like Multiply layers in Photoshop, where one layer will render on top of another layer, and darken it based...
Hi, Is this shader pack compatible with Unity 2019 LTS?
Those are good ideas too. Not all the squares are currently centered along the lane locations, but I could play around with that.
Yes, I'm going to add some kind of particle pulse emitting from the player or the enemies, to make it clearer which lane the units are in. I'll...