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Great! It’s like they just give up developing integrations once they’re barely acceptable for most users. I’ve been doing it a few ways. If it’s...
a year on and still no fix for particles instantly disappearing instead of just stopping the system and letting them play out?
Thanks for the help @bgolus, but it still doesn't want to use that depth. I have no idea why, there must be somethign else I've done in there...
Honestly, I didn't realise you could do source.depthBuffer. Everything I had seen and read, the unity docs and other people trying to solve...
Thanks @Amplify_RnD_Rick. Basically a normal heat haze, however we're also using Depth of Field so this would need to be applied after the post...
Thanks @bgolus! Good to know it does do that, I must just have the setup totally wrong somewhere. I manage to render the depth of my main camera...
Hey! I've been struggling to work out a way to get around the notorious blurry particles when using Depth of Field issue for a while, and I feel...
Hey! I'm trying to set up a post processing effect that is like a heat distortion, but I'm not quite sure how to get it to offset with the world...
Hey Gabriel, thanks. That all makes sense, however the issue seems to be more that the texture painter ALWAYS gives the message that the selected...
Just upgraded to Polybrush 1.0 in the package manager, from 0.9, but now the texture blend feature always reports that the shader doesn't support...
Ahh thanks! Totally missed that.
Did anything ever get implemented to solve this automatically? The above linked issue says it was fixed in 2018.2, but in 2018.3 it still happens.
Hey! I have an issue while creating a simple post processing stack shader. It seems to be when any node is connected that uses time parameters I...
Hey! Reviving this year old thread, did you ever solve this? I keep been encountering the same problem over and over again.
My first new pack in a while, Falling Ash is now in the Asset Store! There are multiple strengths, light, medium and heavy and each system...
I've given my Toon Fire Pack a major update, refining all styles and adding a second style of flame! I hope you like it, any comments/feedback...
Version 2 is now available in the Asset Store! I've updated the pack to look even more realistic! Adding a couple of new styles too. Cinematic...
Very nice. Really like the cartoon style in the middle
My latest VFX/particles pack is now available in the asset store! This one is a pack of floating fire embers with multiple variations/speeds. Any...
Hey All! I released my Toon fire effects pack a few weeks back now and people seem to be liking it! Any comments, feedback, suggestions,...