A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
That is a very short-sighted way of looking at it. Even if you're not affected by all this as much as mobile F2P developers, the fact that Unity...
I don't think that's a Unity bug. On my PC, pressing "S" + "down arrow" + "numpad 6" doesn't work in the new input system. But it also doesn't...
Yes, I did rebuild the player content after adding my scenes :) The scenes are in the default group with the default settings. Moving them to a...
No. I only very briefly tried 1.16.13, but that version didn't work for me at all on Android (not even prefabs), so I switched back to 1.8.5.
I'm on Unity 2019.4 and 1.8.5 is the "2019.4 verified" version. When I tried updating the Addressables package to the latest version (1.16.13), it...
1.8.5
Hi, I don't seem to be able to load any scene using Addressables in an Android build. I've tried moving the scenes into a separate group and...
Same here. Any ideas?
I would just check if hit.distance > 0
So I'm trying to figure out what is the best way to port my path following code from OOP to ECS and I'm stuck. I have hundreds of agents following...
Just FYI. I'm not sure if this can be solved in VS, but I've recently switched from Visual Studio to JetBrains Rider and I no longer have this...
If you create an empty project, install the ECS package via Package Manager and open the VS solution, there will be only one VS project in the...
In the older beta versions, when I opened a game with ECS in Visual Studio, the ECS source code was always part of the VS solution (I guess there...
Sorry to repeat myself but... it's the automatic backup feature of Android 6.
It crashes with this version, too. data.TestVector += 0.1f; // crashes data.TestVector = new float2(data.TestVector.x + 0.1f, data.TestVector.y...
I've just tried it with Unity 18.2.0b5 and entities 0.0.12-preview.4 Some of the jobs don't crash on my PC anymore (for example the one in the...
I would say it has something to do with the Android 6 automatic backup feature. Setting android:allowBackup and android:fullBackupContent to false...
Yeah. I'm sure that your solution (making your own math library and somehow magically replacing the current one with it) wouldn't pose any...
Sigh... If the naming is really such a big deal for you just make a new class and do something like this for every method...
I wouldn't say this talk alone is worth paying the one year's subscription :) It's a great talk, though.