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I'n not certain this is what you are asking for, but the following component allows a prefab to be converted without appearing in game: using...
Turns out using the DOTS SubScene component rather than just the game object Sub Scene solves the problem in my project! :rolleyes: I was...
I'm playing around with DOTS animation and have at last managed to get my own animation clip to play! However, using a shader such as the one...
Thanks! My main mistake was sorted by your Edit 2 - I wasn't writing the values back. I really ought to brush up on my 'by reference' vs 'by...
Unfortunately I can't get the CDFE's to write data to the other components - my current code is in this post. Any pointers would be appreciated!
I have an Entity reference in a component and I'm trying write new values to one of the referenced entity's components. However, I just don't seem...
Got it to run with the edits mentioned above and using GameObjectConversionUtility.ConvertGameObjectHierarchy(bulletPrefab, new...
DOTS packages are listed here. I think the essential ECS ones will all get loaded if you install the Entities package, but you may have to install...
I'm looking for a simple but 'complete' hybrid DOTS example to get my head round some real world hybrid basics. ECS Angry Bots looks perfect -...
That certainly looks as though it would work for me. Thanks! My mistake was trying to control all of the movable entities directly rather than...
What kind of ECS organisation is best for ‘injecting’ player control into a generic prefab that is also used for NPCs? This is easy if the...
Note for people like me who just cut and paste the sample code: when using the second link (or any of the joints from the joints sample) you also...