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I believe these 3 videos from Brackeys can help you a lot: MESH GENERATION in Unity - Basics PROCEDURAL TERRAIN in Unity! - Mesh Generation MESH...
I think you forgot to assign your animator variable. I don't see any other problem with your code (except you may want to enable and disable the...
Hello there, I have a problem with a game prototype I am working on. I have created terrain by importing a heightmap in the Terrain Toolbox. The...
Hi tobiass, Thanks you very much for your reply, which I am happy and thankful to say has lead me to a solution for my issue. Apparently, the...
Hello everyone, I am posting about an issue I am having with my multiplayer game using Photon Networking. My game has three main scenes:...
Hello there, I was making my game and trying to debug some issues using breakpoints, but for some odd reason Visual Studio is not being attached...
Hello there, I am working on a puzzle game with a simple inventory system. The player has inventory slots which can contain a prefab and its...
First of all, since the ForwardThrust is called in your FixedUpdate method, use Time.fixedDeltaTime instead of Time.deltaTime. Secondly, I am...
To play sound in Unity, you need an AudioSource component. To make things simpler and more scalable, I'd suggest making an AudioManager object...
Glad I could help! Good luck!
Managed to find the cause of the problem. Had a line that moved the rigidbody2d position on every FixedUpdate.
Use the asterisk (*) sign to multiply numbers. Example: int number = 3 * 4; // 12 You can multiply the value with another number by writing:...
Hey there, First of all, apologies for not addressing your problems immediately but I think this is very important, especially since you are a...
Hello there, I am writing this thread after dealing with a very strange and frustrating issue. I am making a billiard game, and trying to make...
I am not sure if it is the case, but one suspicion I have which might cause this bug is these following lines: if(DestroyMe) {...
I think what you're looking for is the Spatial Blend property of the AudioSource component. You can change it in the editor or via script. Here...
There is a much better way of doing that, which is more comfortable, maintainable and customizable. Create just one GameObject that will be your...
Just found this thread which saved me so much time and tedious work... Thank you all, you wonderful human-beings :D
Somewhere around -200 in the specific case. You were absolutely right, I forgot I had an Animator component that continuously changed the...
[EDIT: The issue was solved] Hello there, I am posting this message because of a very strange bug (I assume?) I am facing in Unity. I am trying...