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It's been a hot minute since posted about Lockstep Framework (LSF). LSF is a deterministic multiplayer RTS framework that branched off the...
Hey guys, it's been 2 years since I uploaded the server. I can't find it anywhere in my dropbox account. My Windows computer needs new memory...
Using Forced-Text serialization, many assets are text YAML files. Is there a way to use Unity to deserialize a YAML string downloaded at runtime...
Is it possible to include a default asset bundle in a build? This way, the application can work out of the box and be updated later.
Here are the specifics: - Floats. Different operating systems round floats differently after calculations. - Unity stuff. On high performing...
Thanks for the mention :). @matbrummitt As hippocoder mentioned, Unity's physics engine isn't deterministic for several unfixable reasons (I've...
Ah, yeah. Look for DarkRiftNetworkHelper on github. It's maintained for the new DarkRift as well as for LS Framework updates.
Look for Lockstep Framework. It includes a lot of DPhysic's logic and also has a deterministic physics engine, determinism checker, and more.
Good catch! I added something in Deactivate with the recent update to remove the body from the partition in Deactivate.
If 90% of the human race ceases to be useful - in fact becomes detrimental with resource consumption and carbon emission - what's the most...
We could have video game economies. Even if the labor isn't needed, people like to earn things so they'll receive currency for giving effort....
Whoot!
Is there a way? It's not a project-breaking problem but it's annoying and fixing it would improve workflow.
Okay, thanks.
Is there a way to update Resources in a build, similar to how AssetBundles are updated?
I hear you brotha. Stopped buying stuff on the asset store except for parts and quick and dirty solutions after wasting my first $500. To this...
Yeah, LSBodies I have to be initialized and added to a list in PhysicsManager (in a deterministic order) to be simulated deterministically. Add...
Thanks! That means a lot to me :)
That is strange. If the rock model is childed to an LSBody handler, are you deleting the root object? Sometimes in Unity, I click on the model and...
Ah, I see the distinction. I completely agree. Programming requires many skills besides coding that need years to develop.