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I need to capture the game view and use this texture in a coloring portion of an app. I am struggling to find the right tools for that - either...
Thank you. The initial requirement is to record the web camera feed into a file and send it to the backend. At the same time, I need to show the...
I am trying to stream a preview of the VideoCapture, but struggling to process even a single frame. IntPtr buffer =...
They are like 200x300 pixels sprites, that are just static hanging in the air. 10 x 8K sprite atlases should be OK I assumed. but a single draw...
hi there. I'm having a scene in VR with 10'000 images to be rendered and I'm looking for a way to optimize and improve poor rendering of 12 fps...
The same problem with the Android build. Editor batching works in the editor, but not in the build. Unity 2022.1.3 URP
Did anyone find a solution? Unity 2022.1.3 URP is the same: Android won't reduce calls in the frame debugger.
Could you tell me if I can get the tracked color? I rely on ColorTrackerRenderer.OnPostRendermethod to get the data, but no way to match the data...
Hi there. I'm using Unity CDN for storing scenes. I load the scene with private IEnumerator LoadStory(string sceneName) { var scene...
Hi there, is it working on Linux Ubuntu OS?
Thanks a lot!
@Peter77 do you know how to set up a remote load path from code for AA build from a script? I was thinking of setting profile for that, but...
I have AA built and uploaded to CDN. Works well. I then clean the AA build (this is the same as downloading the project from git) and remote build...
Is there a way to capture video from an external webcam device, save it locally, and later upload it to the server? The build's target platform is...
Yes, exactly, I meant 10 scriptable objects are assigned groups, so I create the group for each so. So now I think this is the solution I was...
@Peter77 Thank you for a hint. However, It isn't what I am looking for. I have 10 scriptable objects: remote build/load path also I have 1...
Some bundles must be loaded from a remote server, others locally. I am creating groups and making aa build with the editor script. Question is,...
Thanks a lot! Adopted the script to my needs and now can access the files from a local folder to make them in AA build eventualy.
Thank you. Later on, these files are going to be downloaded from CDN, do you think option 1 would still be viable for this case? If so, how to...
I'm currently working on migrating audio assets from Resources.Load to Addressables.LoadAssetAsync<AudioClip> I'm struggling to manage a huge...