A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Maybe not related to your problem. But I wonder why sending RPCMode.OthersBuffered every frame.
I just implemented RPC ping for checking the delay (together with memory leak). The basic idea is sending a timestamp to clients and clients reply...
Yes, that's a good idea to trim down client side outgoing messages.
That means you buffer the RPCs yourselves? The game logic have completely sticked to Unity...Besides working around Unity networking on my...
I can't guarantee that's not my problem, but I'm quite sure: - Ping time. Ping time keeps roughly constant, no matter messages are delayed or...
Yes, these are issues have to pay attention to. I have done something to address this. The basic idea is keeping a NetworkPlayer list (Built from...
I'm testing the performance of a Unity game server, which simulates avatar movement using CharacterController. Server-client communications are...
After updating the graphics driver, the in-game camera looks fine. Although the problem remains in editor camera, that's good enough to me.
Hi, I found a render problem when an object with lightmapped/diffuse material is illuminated by a vertex light in 2.6 (2.5 don't have this...
The prefab is instantiated in StartTest.Start(), which is the similar mechanism as instantiating Lerpz prefab in the 3D tutorial. So I find that's...
Yes, I run the same project. That's strange if you can run it corectly...
Hello everybody, When I instantiate a prefab with the follow script, GetComponentInChildren() fails in both functions: void Awake() {...
Hello, I found a problem when mouse-picking a CharacterController with height 0 (i.e. a sphere) by Physics.Raycast(). When the world Y-position...
Thank you. I have never considered this...I though it works like a pointer.
Hello, As title, "renderer.materials[1] = anotherMaterial" has no effect. renderer.materials[1] still refers to the original material after...
After some testing, I found that Network.SetLevelPrefix() works. It modifies a hidden attribute in NetworkViewID, rather than modifying the...
Hello, I noticed that if I load 2 identical scenes with LoadLevelAdditive(), the NetworkViewIDs in 2 scenes are identical, even...
Hello, I'm trying to implement a network manager which packs RPC messages and send all messages by a single RPC. The problem is, after the...
2X means twenty something, sorry for misleading. I tried Input.inputString. It has the same problem as GUI event: it stores key name instead of...
To CoherentInk: My game is multiplayer game, so the framerate can easily get slower than 30 fps. And I get this problem when the fps is 2X....