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So an odd graphical glitch has been appearing with the character shader I've been tooling around with. If I position the camera certain way, a...
A REALLY silly question but is the Component Mask the same as the Detail Mask within Unity's standard shader?
Oh right! I'm gonna have to get a bit familiar with specularity in general. When you say n.l term, is that the dot product between the normal...
Oh God, I thought they would've just embedded properly. Woops! I'll fix that up right now. [IMG] [IMG] [IMG]
Real quick I just want to say thanks to Cactus and Jesus for both taking a S*** ton of their time to lead me in the right direction! I'm...
Ah! That explains it! I'm using a fork of 5.2.2p3 so that's why it's probably blocking an update. Thanks man! Is that info on the main site or in...
Semi-bump from before but more importantly, Ace, ShaderForge is telling me to that the new version is 1.26 but updating through Asset Store only...
Awesome! Thanks Jesus (I'm giggling like a schoolgirl with those two words alone) When you mean sample multiple textures when the circle is white,...
First of all, can I say thanks to Cactus to pointing me in the right direction (without giving the answer, I mean that geniunely haha), it's...
Oh AWESOME man! I really appreciate the help, it's given me a bit of a kick in the right direction :D Thanks again!
[IMG] Hahaha Would you believe English is my first language? (it's been an odd day :P) Ok so the record shelf/cabinet here has the two colours I...
I just reread my post and even I went "that made no sense. What". Re-wording it a little, I've got a texture sheet for a room that's split into...
First off, can I just say how goddamn great your screens look. Holy crap! Secondly, (and I'm a bit reserved in asking this cause I'm gonna toy...
Thanks for the quick as hell reply! :D I figured I might need to take another glance at the example scene to see if there's anything I've missed....
Hi all! I'm not sure if this is the right place to ask but I've been toying around with SF trying to get just the right shader that I want, and...