A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Most games that let you adjust brightness don't have it affect the UI, because in the traditional sense, "brightness" as a thing doesn't really...
Adjust the angle fade option on the decal component. [IMG] [IMG] There are ways to get it done. This article might be of interest to you.
To check for ray-tracing support, use SystemInfo.supportsRayTracing. To check for DLSS support, use the piece of code in the thread you linked. It...
While I don't know what Unity's exact intention was, to me, it seems like a purposeful UX choice. It's the most simple and clear way to do it that...
The left checkbox you are talking about is used for overriding any value from the default value. If that checkbox isn't ticked, that means you...
Hey there, We're currently working on a first-person game and need first person objects to cast shadows onto themselves, but not onto other...
Transparent UI elements won't render behind transparent materials if they have refraction on. You can make elements always render on top of...
Bumping to see if there's anything new going on in this regard. The state of SSR in HDRP is atrocious right now, and nothing seems to have...
You could just add a collider to the bottom of a moving platform and make it kill the player instantly.
That is so incredibly strange. I always remember Cinemachine cameras going wonky when playing back impulses or noises without a LookAt, so it's...
Perhaps I just didn't explain it properly. I didn't mean that noise and impulses themselves are influenced without an Aim object, just that...
Right now, if you shake a Cinemachine camera in any way without an aim object, it goes wild, rotating in all sorts of ways. The way I'm working...