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Those tutorials were made with an earlier version of Unity and the XR Interaction Toolkit. At the time, layer filtering was indeed handled by the...
I just created a new project from the VR Template in Unity Hub, after seeing Eric Provencher's tweet. The template project is fantastic, but I am...
Very difficult to say without seeing more of the project and how it is set up. However, in the second part of the video, when trying to attach the...
You can subscribe to the Select event on the XR Socket Interactor. This is triggered when a Grabbable locks on to a Socket. Whichever object is...
The GrabMove provider has a 'Move Factor' property. If set to zero, the character doesn't move. So I used the interaction events for Select on the...
A matrix sounds like a nice way of visualising the support across different versions, but wouldn't it be easier to just update the documentation...
I understand that. I'm just letting you know that the documentation is wrong, or at the very least misleading. It clearly states '2021.3.9f1 or...
Additional note- my hacky implementation has an issue, in that the Move Factor will default to 1 when the project is launched, so the grab move...
I have tried out the Grab Move Provider included in recent iterations of the XRI Toolkit, and it works great. However, I would like to set it up...
I am on 2021.3.9f1, and the XRI toolkit only goes up to 2.0.4, contrary to what the documentation says here for 2.3.0-pre.1:...
I think you can use the XR Interaction Group component. You can provide a list of interactors that will be evaluated in order. Put the Direct...
I'm not sure if this is the intended behaviour, but I think it is something that could be improved. I was testing a UI for a project, with a...
Sorry, I'm only testing on Quest 2. I don't have access to VIVE and I'm not currently using hand tracking. If it is hand tracking you are looking...
It is working for me with OpenXR. Did you add controller profiles to both Desktop and Android in the OpenXR settings?
Wouldn't the 'Allow Hovered Activate' option work for this? It is included on both Direct and Ray interactors, under the Selection Configuration...
Hi, I'm trying out the updated XR Device Simulator in the 2.3.0-pre1 version of XRIT. I have a question about how it processes input. I've been...
Your Teleport Trigger is set to On Select Exited, which I think means you need to press and release the grip button (G) while hovering on the...
I think I understand now. The list of Cells is tied to the Size property, allowing you to place multiple objects at once in a grid pattern. Still,...
I am not the one you were replying to, but I just wanted to say that I agree with this, and to add that I hope you extend it to the...
Thanks for responding. I was editing my post as you were writing yours :) I worked out what SerializedObject was doing, and that my initial...