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Now something little bit different. We have been working with VR&AR for some 8 years now. Over the years we built many different kind of projects...
Hello, I'm coding a Voice over IP system, and then I need an echo cancellation mechanism. It has to work on all platforms; Android, iOs, Mac, and...
Makes sense, thank you very much!
Hi BestHTTP! I'm still a very happy user of your package (Pro 1.6.5), thanks for the frequent updates and the good evolution! I have a question...
Hi community, I'm using Unity Pro 4.5.5 + Android Pro. I'm running the following code on a camera having a 512*512 target texture:...
Thank you for the swift reply! I have some ideas about the "how", will do it by accessing the Stream member values of your class. Do not hesitate...
Hi BestHTTP! First congrats for your work, it's by far the best purchase I've ever done on the Asset Store! I have a question for you: how the...
Code variation on double click for those who are not satisfied by Event.clickCount, put the script in high priority (to be executed first):...
Thank you very much for the hint, this is exactly what I was looking for!
Thanks for your answer, I've started to take a look on the GL_TEXTURE_EXTERNAL_OES documentation and it doesn't look that easy to implement. What...
Thank you very much. For Unity people information I have reported this issue as a bug, case 584826.
Hello, Video acquisition via WebCamTexture is extremely slow (less than 3 FPS) in 1920*1080 on a Samsung Galaxy S4 Android 4.3, which should be...
Yes, Unity 4.3.1, tested on Android 4.3. Thanks for your answer, it's a relief, I'm looking forward the fix! I'm quite new here, is there a place...
Hello, I've noticed an issue: when threading a native code function the Unity Android app is crashing immediately (I get an Android...