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How easy would it be to have an option for photoshop folders to import as empty game objects? This is how my PSD imports just one face (there's...
It's great that it works when linked directly from youtube, but my issue is that it doesn't work on Unity's page without agreeing to targeting...
This is what's visible, no play icon: [IMG]
Thanks, I know about incognito mode. The point of my post wasn't to seek workarounds though, it was to draw attention to how illogical it is for...
If I was concerned about being tracked it would be about the third party site that the videos are hosted on, not Unity. It would indeed not make...
[ATTACH] I'm not the smartest cookie in the box, but can't Unity just host this content themselves or get another provider? What's the point in...
I had this error after a couple of restarts of Unity. I quit, tried the command line proxy override to no avail. Tried the windows firewall...
Thanks for drawing my attention to this. I saw your comment :)
Same problem also. Using 2019.3.11 on Windows.
That works perfectly, thanks so much!
Hey there, I couldn't get the code to work. It runs fine and I ran the debugger to make sure it was finding the asset. It's finding the correct...
Thanks very much, this is great! I was just looking for any built-in way to do it, but this looks perfect. I found that selecting within the UI...
Hi there, just wondering if anyone knows of a way to delete all clips and markers in a timeline while keeping the tracks? My aim is to duplicate a...
That's great to know, I didn't think blending back to scene values was possible. I was wondering if an animator was playing a certain animation in...
Thanks! What's the recommended way of having continuity between a cutscene using timeline that goes back into gameplay? The animators return to...
Only one can be previewed at a time. You can have them both open but to preview one, you have to deselect preview in the other.
Hiya. With the PlayableDirector's WrapMode set to None, the animated objects in my timeline are returning to their previous states after it's...
Hey! I wish I had this problem. For me, with the Wrap Mode set to none, the scene reverts back to what it was before, but I'd like it to stay as...
This code goes someway to solving the problem. Before you play the timeline you need to rebind the timeline tracks to their animator or game...
Hi there, I'm using the URP's 2D Renderer and have been happily using the Sprite-Unlit-Default material on all my sprites. Last night I noticed...