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Sorry, Bro. After we make few test, we found that crash from shader graph. Thanks for quick response, and Shader graph is suck. by the way, there...
Hi shallwaycn, great work on XWeapon Plugin, It runs very well on the windows platform, However, when I builded it on android platform with lwrp....
Hi shallwaycn, Does this trail work with LWRP on mobile platform?
Thanks for your quick reply. I am looking forward to your amazing update.
I think hair shader also has a great demand.
First, on side view, pupil should has refraction. [ATTACH] Second, inside of pupil is sunken as bottom image. [ATTACH] Images are from this...
Will you add a node for eye ball?
Good to know I can try it before buy. Thanks for your information.
Dose this plugin work with Unity 2018.1, Thanks.
Hi everyone, Can I use Amplify shader to make a customized PBR shader for tree creator? How? Unity Tree shader is very bad. I can not stand of...
Thanks for efficient answer. I already use shader model 5, but I only can register 13 textures per shader. is that the max number? I want to...
Hi guys, I get two questions. wish someone can answer me. Thanks. I created a splat shader. when i tried to add 14 texture into shader, I got a...
Is there possible to have a node in Unity as absolute world position from Unreal? It is really helpful for seam between two mesh in environment.
Does anyone know how to rotate cubemap in horizontal?I want to create a skybox shader.
Thanks for Reply. wish they can corrected soon.
When I exported AO map from substance, it generated AO map as indexed mode. After you side did not use greyscale mode, I converted it into RGB...
I never said my AO map is greyscale.
I tested shader in new versions, unfortunately I still got same result. I think problem maybe is nor about shader model. Right now, AO map just...
Thanks for your reply. Here is my shaders. In first image, I just connected AO map, and the shadow part just became dark. by the way, I made this...
Hi, I just bought this asset. I found occlusion map is not working, even example shader. Maybe I missed something, does anybody test occlusion map?