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A bit like thomascrozelonpro says above, I found that by adding a new tab. Add Tab->Project from the 3-dot panels options top-right of the panel,...
Ok. Silly mistake. I missed a line that combined savePath with an actual file name
I'm trying to save data, beginning with this code: savePath = Application.persistentDataPath; var writer = new BinaryWriter(File.Open(savePath,...
Thank-you for the info and the link. This is clearly something I need to read up on.
Thanks both!!! i didn't understand about how serialisation worked - or even that is was being applied here!
I have the following properties in a monobehaviour class. When I change a value, the script still behaves as if the old value is in use. (I have...
You are right! Thank-you. Unfortunately I missed you post earlier, and I just worked it out by trial and error with the same results. But having...
Nice answer. A lot easier than what i had been planning. And generally, a nice debug technique. Thank-you.
Very helpful. Thank-you!
I'm not expecting anyone to have memorised it. And I've already realised that I can go through it vertex by vertex until I have the solution. I...
How are the 24 vertices that make a cube mesh ordered, so that i may identify and apply flat unique colors to each of the 6 faces? e.g. This does...
Thank-you for your reply. Now I understand. Probuilder is adding a new shape exactly on top of the old shape, which is why it appears that the...
This is happening to me, I think. It keeps duplicating an object I created and even placing it in new Scenes. I wonder whether there's an older...
Unity 2019.3.8f1, ProBuilder 4.2.3 New project. New Scene. Make cube shape. Apply simple colour material. Press play. The object disappears, then...
Thank-you. I think I've never got used to reading exponential number syntax, and when I had a bug in that side of the code, I irrationally blamed...
I can't fathom this one out. I'm getting z values in my code for two different GameObjects, using position Vector3s to store the information. One...
How did you fix it? Always helpful for others who come across your thread. :)
Thank-you! I'm still working on this. I have a working version of BoxCast with my code now, but now trying to work out how limit movement of the...
Thank-you. I now have a few things to try out and to learn from. >RayCast will not take into account the "thickness" of your character Does...
Thank-you. I've seen the raycast method mentioned with regards to collison detection and mouse clicking. It sounds worth a go. At good to at least...