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thank you, bug resolved, it's a bug in old verision of Amplify Shader Editor which generated a shader with error shadow reciever.
Hello ! I've been deadlocked with this problem for two full days now, it behaves correctly on editor, but it occurs on Android and IOS devices:...
[solved]sorry, i missed blend in/out...
Has anyone encountered the same problem?
Hello, How should I set up a smooth transition between Timeline and AnimationController if I want to do it? I have set the Animation...
Thank you very much! Your reply slove all my questions.
Thank you very much, the key is "root motion flag". When it is enable, the problem solved. emmm, it's a little confused, because there would be...
Thanks for your replay. My unity version is 2018.2.10f1, and I'm using Humanoid. My situation like below: [ATTACH] The npc has his own logic,...
HI, I have some NPCs in my scene, when player enter a specific zone it's triggered to play a timeline that the NPCs move into camera and start a...
Hi, we are using dither4444(https://github.com/keijiro/unity-dither4444) to optimize 32bit textures in our project. By transfer to high-quality...
Hi, we find that the gfxdriver number is caused by MetalAPI, we turn off it and GfxDriver no more increases,but sadly our Application is still...
would be appreciate if any help~
Hi, We find that our game frequently crashes on iOS after long time running.So we write a infinite auto battle test case and run on device....
note: we are using the latest version of Unity(5.3.5p8)
Hey, We find loading resoure from assetbundle on Android is much slower than on iOS(about 2 or 3 times more). We use Assetbundle.Load<Sprite>()...
thank you
Hi there, We are going to deploy our game, as we known the code is not safe with mono because it's easy to decomplie, so we have to confuse the...
I find the problem only occurs on the device running OPENGL API. (device below iphone5s) you can view problem detail information on my app test...
also in 5.3.5p3, do you have any solution to avoid this problem?
and the crash is still happened after we upgrade to 5.3.5p3