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Hi @Davood_Kharmanzar , DOS supports all renderers, that includes the skinned mesh renderer
@GameCodeurStudent is correct, you must remove the WebPlayer support
I currently have version 2018.2.6f and it works perfect. Now I do not know how much terrain has changed in version 2018.3, in principle it should...
Currently I do not have any benchmarks, towards my performance tests at the moment, I only have some captures that I took to the profiler that are...
when version 3.5 of unity existed, the free version did not have the possibility to use frustum culling and Occlusion. it is currently used to...
I'll wait patiently. Thanks for keeping the interest Although I am anxious
Publish a version for unity 5.4
Thanks to both, I thought that this topic had been forgotten, my level of programming is not so advanced to get to see why the differences in the...
I have had problems recently as well, not if you've already found a solution, but comparing the coefficients and the vertices of the mesh does not...
[MEDIA] Tellus is a procedural terrain generator based on Perlin noise, creating various terrains as a grid separating them into 1, 2x2, 3x3, 4x4...
Hi sgtKoolAid I want to know how produces the error or if you could show me a video to see how it is produced I also want to know if using...
I will soon, just make some changes. at the moment I am busy with other matters. I'm training on design and presentation
Hello everyone, I inform you that have already uploaded the version 1.4 to Store, now pending for review I made some minor changes in this version...
Hello zmax you're right, it solution does not work for different people, so I have now modified this script to allow both. likewise I take the...
hi zmaxz Automatically adjusts the distance according to the volume of Mesh and bounds recalculated automatically. I did so to save work to the...
An announcement to all. Because labor issues that we're a little short of time, I'm working overtime to 23 December, hope excuse me if this slows...
turritom Hello, I see that your version is somewhat old, your version is 1.0 and version 1.3 is now available for download. answering your...
Hello everyone, I have communicated 2 users through email that have the following problem, Expanding invalid MinMaxAABB...
Hello hippocoder, the intent of this tool is not to replace Static Occlusion of Umbra, but to be a tool for moving objects occlusion. what I hope...
Hello DivergenceOnline promise that the next update (ver.1.4)to add support for unity 4.6, the truth is that even I have not tried in previous...