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In previous posts you mention if using forward rendering it is possible to apply the cloud shadows past the shadow plane if you are using custom...
So I was able to get something to work with Single Pass Instancing VR. I did have to upgrade to 2019.4.21f1 as there is a bug fix for...
I'm using a similar VR setup, would it be possible to get this hotfix as I see this issue as well.
Is there any chance you plan to update the asset to support Single Pass Instance Rendering in VR? Trying out the asset in 2019.4.20f1 with the new...
After you made changes to the .cginc file did you restart the editor? Also, this hack only really works for Close Fit Shadow Projection option set...
All I need to know is just what was built from the last time bundles were built. I just want to know so I know what changed and what needs to be...
Thanks for the reply. I was using 2018.3.7. So after updating to 2018.3.9, I was able to confirm the folders marked as asset bundles were built...
I have a package that has an audio file in it. In 2018.3.9f1, when importing the package I get an error from fmod subsystem and the file is not...
I've run into some issues with the Scriptable Build Pipeline (SBP) and am not sure if this is intended behavior, or will be fixed in the future....
So, I can kind of get around this in 2018.2.8 by editing the built-in UnityShadowLibrary.cginc file in the Unity install directory. If you go to...
Best way to do this is to network your game. Sync your Gear VR camera to a standalone instance of your game.
Change the texture compression on your terrain textures to not be ASTC. Or if you are using compression override setting from the build settings,...
It has to do with AA. I reported this as a bug already here
I've noticed in Firefox that sometimes when I launch the debug console, it will toggle the audio off. Closing the console window and then...
@slice3d, I'm having issues getting Highlighter System to work at all in latest beta version 5.4.0b6. None of demo scenes show highlighting...
If you want to check for a change on a Serialized property you can use the EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck function calls....
You can use OnValidate function thats called when changes are made in the inspector.
For the new DOTween Setup Menu Option, can you also make sure to clean up any .meta files that may be generated by those addon files when...
Ok, so it bothered me that this just "worked". So I did a little more digging this morning and will post what I found in case anyone else ever...
Or actually just drop the CustomMarshalers.dll into your project. That way it will always be included with the build.