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I've got this issue too in my game. I'm testing on the Steam Machine given out recently at Valves Steam Dev Days. It's powered by a Haswell chip...
Yeah I'm already using 4.3 and the event system. However.... I need to get access to the curves and events before they trigger. This will enable...
Hi, Is it possible to access states inside an AnimationController at runtime? I know I can use GetCurrentAnimationClipState to get the clip...