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Thanks Eric5h5. I don't think that aspect ratio is of any help here. I'm looking for a reliable way to determine if the display is widescreen...
Thanks for the reply dreamora. It's just that I don't want to blame the user. I feel it's my responsibility to ensure that my game looks good,...
Hi, Is Unity able to determine whether or not it is running on a widescreen monitor? I'm trying to avoid stretching pixels in fullscreen mode...
Just felt like giving my two cents on the new Torque engine. I think GG would have a compelling product if not for their apparent lack of quality...
Hello, I've made a prefab of a car object and if I drop it inside a scene fro within the editor it looks fine. If I dynamically instantiate it...
Apple recently filed for a trademark for a handheld device capable of doing games. Looks like Apple might be thinking about a PSP or DS style...
Yeah, I noticed you guys were talking about something slightly different :D No worries, though!
@Eric5h5 Thanx for the tips. Yeah, I started out by just changing the color of the material of the copies, but that also yielded an error. I...
Hello! Just a quick question. I've got an object that I wish to make copies of, which should have the same material as the original, just in a...
I checked and my car was indeed moving further than the length of its own collider within one fixedupdate. I'll play around a bit to find the best...
Hello, I'm working on a game that relies fairly heavily on Unity's physics capabilities and I've encountered a slight problem. I've noticed...
Targos, Unity uses OpenGL to take care of its communications requirements with 3d hardware. Although OpenGL does support some commands to...
Dude, like, search-a-licious
Oh, okay. Thanx for the info. Best wishes, Thijs
The search function of this forum doesn't seem to be working -at least, I cannot find anything-. Anybody else having this problem?