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No amount or method of rounding floating point numbers will yield deterministic answers. Suppose two different machines perform a sequence of...
Thanks for clarifying. Spike reduction is definitely a great step forward, so thank you for that. We will continue to avoid allocating memory in...
We see significant performance problems in any managed code that allocates memory, independent of garbage collection spikes - code that allocates...
Ran into this today when I wanted to clear a render texture used by a VideoPlayer. This fixed the problem, thanks!
Also note that as of Unity 2017 (I think?) there is now a ".info" file created in the Library\metadata folder for each external assembly, which...
Just to add another voice, we are also seeing this error in 5.6.1p2. We are not using trees or terrain.
More investigation indicates that memory is reserved in multiples of 4K (4096 bytes). The attached test program allocates blocks of memory and...
It appears that GC.GetTotalMemory is at best an approximation. The following code generally comes up with a difference of zero bytes, suggesting...
Thanks for the all the details. I'm glad to hear customization was considered from the beginning. I will review and digest the approach and think...
Many games allow players to customize the input controls, mapping in-game actions to new keys and buttons to suit personal preference or new...
Excellent overview of the issue. Definitely something that we need for PC games. Scott Goodrow (The Wild Eternal) seems to have found a solution:...
Well, we'll charge for our tech, not like we're being totally altruistic! ;-) Here's our first little dip into the Asset Store waters, some...
I'm happy to say our first Asset Store package has just gone live! https://www.assetstore.unity3d.com/en/#!/content/55202 The BBI Scene Tools...
Thanks for starting this thread, we're stoked to finally be released! And yeah, we were busy ... trying to keep up with our own forums, Gearbox...
Thanks! Releasing put a smile on our face too. :D
Thanks! We're pretty excited to finally release our game. Thanks for all your help with uScript!