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@Amplify_David Please disregard my previous message about the environment lighting. I believe I had made some local changes to the shader.
@Amplify_David If I may, there's also a bug with the URP12 Spherical Imposter shader - it isn't affected by Environment Lighting. Had a look at...
Thanks a bunch
Could we have a hemi-spherical bake mode too? When using hemi octahedral baking, the performance on low-end devices with only vertex lights can...
I would also like to know. Unity 2021.3 with URP 14.xx has an option to select between automatic, bilinear or nearest-neighbor (point sampled)...
With respect to MSAA and the resolution scale setting with the URP, would MSAA still be relatively cheap? I have no idea if frame buffers are...
I'm coming across this issue now. Before, I was trying the new Addressables.CleanBundleCache() function to clear old outdated bundles (We're using...
We have a game that has remote assets on a CDN. Our builds typically have about 800MB of remote Addressable Bundles, and for this test, we opt to...
If anyone is wondering, this fix also works for PS5.
Hi, Sorry to necro this thread, but is there a fix for the TMP_CharacterInfo memory issue coming? We are still getting this as of Unity...
Yep, was keeping an eye on that in the past, but have concerns about performance, since we're only using blob shadows on our lowest quality...
Just a note for anyone trying this, it is also possible to use the "Queue" tag in the shader (which is what I've opted to do so I don't have to...
I've gotten a response from Unity Support and they've offered an explanation and a solution. It is now pretty obvious in hindsight. If you look...
Hi all, I've implemented a fairly straightforward mesh-based blob shadow for our game, where we have a transparent frisbee-shaped mesh placed on...
I have had the same issue, and it tends to happen if I've also had Android Studio installed for something else (such as UE4 dev), and have had to...
Sorry to necro an old thread, but did you ever find a solution to this? I'm in a situation where I might have to swap out fonts instead of...
Thanks for the swift reply
Howdy, I'm using Advanced Dissolve v2021.4 on a Unity 2020.3.18f1 project and URP v10.6.0. The URP Simple Lit shader doesn't seem to be compile...
Have you managed to resolve this issue @Martin_Gonzalez ? We're experiencing the same issue when attempting to make Android builds in batchmode...
I've just come across this problem today. I don't suppose anyone's filed a bug report?