A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi everyone! I'm currently rendering shadowmaps for a custom deferred light using the Camera.RenderToCubemap function with a replacement shader....
It's called "Environment Lighting" in that screenshot, and the source is set to the Skybox colour so it should already be configured properly (or...
Funny, someone else just posted about this too :D It should be your ambient light settings, see this thread for an explanation as to why.
Try changing the ambient light settings (should be under the Lighting tab). Even if you turned off shadows altogether the directional light...