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Ok cool thank you.
The code to spawn a unit does not seem to function properly when the terrain is taller than the unit's height. The code is currently: GameObject...
I am getting notifications about job applications which I really want to be alerted to but I can never tell when I have new notifications because...
Thanks to the devs for making such a full-featured asset. I have a few coding suggestions, primarily it would help tremendously if you would use...
Thanks, I'll check that out. I know that I didn't bake onto the flat terrain but I'll try baking it as not walkable. I also checked out the max...
Does this support terrains with varying height? I'm trying to get a Unity terrain in there and I'm noticing that not everything seems to function...
Thank you. Regarding the prefab not saving when using the CustomEditor, what do you mean by "update the prefab"? I'm actually modifying the...
Hey guys, it looks like in the last update StopMvt (); was added to the end of Unit.cs: void Start(). Is there a reason that this is necessary?...
I'll explain what I'm trying to do. I'm working on an imported asset. I'd like to take some prefabs from that asset and duplicate them so that I...
Unity 5.5 (which comes with built-in vs code support, should no longer need dotbunny plugin) Using CSharp60Support...
Right, I've looked at that but the thing that I am missing is how to deal with a map that is broken up into pieces, iow, more complex than a...
I'm looking for some direction in creating lava flowing down a volcano. I found an asset that works pretty well on a flat plane:...
I will look into attaching the debugger to that process and maybe that will help if I can have it stop on exception. Optimally Unity would get...
Yeah, all it give is "<filename unknown>", not too helpful... I'm pretty sure that I've seen in the past where it's actually identified the files...
Hi, I have a project running on 5.5.0f3 that can no longer run the APIUpdater. I have tried on 5.4.3 as well so I don't think it's Unity version...
I've been doing a build without install and it does not hang. I just keep Xcode open and run from there. Not really too bad of a workaround but...
OSX 10.11.6 Unity 5.4.1f1 Xcode 8.0 (8A218A) Building my project for iPhone Unity freezes on the Build & Install iPhone player step. The build...
That makes sense, I suppose it wouldn't know whether the server supported it. This is mobile so I want to cut down on payload size. I'll take...
The docs mention that gzip compression is supported and appears to be on by default. I know that I can receive gzip'd content and my...