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Hello, We have a asynchronous multiplayer Unity game that requires a server connection so that the multiplayer "battle code" can be executed...
Hey all, I am working with the Unity ads service & cloud build. The project builds locally on xcode with working ads but the cloud build will...
Hey all, Unity's multiplayer service suck up on me! It looks great. Can someone tell me if this service will also store data from a player on an...
Great work and thanks for the quick answers! We are on 5.1.2 if that helps (OSX version). This particular project is pretty simple but we are...
We just updated to the latest version, from GoogleFu and have a few comments: 1. Loading of google spreadsheets is very slow (a lot slower than...
I think it may take less time to just use another plugin.
I haven't found any way to fix this yet, and it's been a few weeks now since I messaged the plugin developer about this with no response. Maybe...
Hi, I tried to send a message to support regarding this question but never received a reply. The icon in local notifications is not showing up on...
5 hours? It was originally submitted yesterday.. what is the accepted time to bump this type of post?
bump
I am using a rendertexture as the texture in a rawimage UI component. A camera is rendering several objects with transparencies to this...
Thank you @Banderous
I'm using Unibill for google play and wanted to run the receipt validation through our server, but our server requires "signeddata" and...
Anyone seen this issue? or know how to setup the local notifications in Unity 5?
I'm using Unity 5, they have removed the RegisterForLocalNotificationTypes method and replaced it with just a generic register method. It seems to...
I'm getting something similar, my fireDate reads as 7 hours for from when I set it. Like the timezone is being offset by my timezone from UTC.
Hi, I'm trying to setup local notifications on iOS using NotificationServices. When I set the fireDate with notif.fireDate =...