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@ThermalFusion I'm targeting iOS atm. Implementing OnApplicationPause as a coroutine looks like it suffers the same issue of not completing before...
Yep I've tested by losing focus in the editor. I added a simple Debug.Log("Test") for both isPaused and else (aka not paused). Which is working...
void OnApplicationPause(bool isPaused) { if(Application.loadedLevelName == GameData.SCENE_NAME_MATCHCHANCE_LEVEL) { if(isPaused)...
Hi guys, Is there a way to wait until a series of coroutines completes, before the app suspends? I'm suspending the app, the coroutines start,...
Anyone else experience extremely long build times using IL2CPP? Takes roughly 15 minutes to build from about 1 - 2 minutes.
Just out of curiosity: 1) What is the performance like, when pulling data? Would it scale for large amounts of data? 2) Are there any security...