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I am using an editor script for removing the redundant keys for the curve "Position.x". Note that Y, Z curves have only one key each. [ATTACH] The...
Yes, with app freshly installed from TestFlight or updated from a previous version using TestFlight, all IAP's are working as expected. Please...
New build was submitted with addition of new consumable in-app products. Unity was upgraded from 2017.4.26f1 LTS. Testing purchasing with test...
Seeing this again on Unity 2018.4.8f1 LTS Reported on: Android 8.1 Android 8.0 Devices: Galaxy J5 Pro (j5y17ltedx) Galaxy C5 (c5ltechn) "main"...
Is this fix also available on 2018.4.8f1 ?
Unity 2017.4.31f1 LTS Reported on: Android 9 Android 8.1 Devices: Galaxy J7 Prime (on7xelte) P30 Pro (HWVOG) Galaxy M30 (m30lte) Mi A1...
Unity 2017.4.31f1 LTS Crash reported on: Android 6.0 Android 9 Android 8.1 Android 7.1 Others Devices: Galaxy M20 (m20lte) K5 Note...
Unity 2017.4.31f1 LTS Crash reported on: Android 8.1 Android 7.1 Android 8.0 Devices: Galaxy J7(2016) (j7xelte) 2 Galaxy J7 Prime (on7xelte) 2...
You will need to use the early access build. https://developers.google.com/admob/unity/native-advanced-unified
Thanks Peter. Would you be able to share a complete working shader source. Currently I am only trying to get the mobile diffuse shader to support...
Is there a way to remove the gradient altogether in 5.6.2? - at the end of the shadow distance, the shadow needs to get cut (no smooth blending...
Unfortunately that will reduce shadow quality (more geometry rendered into the same shadow map). Good workaround though, but a last resort....
Lighting config: single directional light with hard shadows. After upgrading from Unit 5.4.3 to 5.6.2, shadow rendering has changed as below. I...
Is there a way to set unity_ShadowFadeCenterAndType via game code?
Sure. In the meantime I got around the problem by implementing a custom tickcount for iOS based on:...
System.Environment.TickCount seems to be inaccurate on iOS. Using: Unity 5.4.3f1, iOS 8.2, iPad Mini Logging System.Environment.TickCount on...
Are there benchmarks for country wise eCPM for Rewarded Video Ads? I am trying to understand if our game needs to be improved in this regards....
>How can I know which product (non-consumable) was purchased? Product.hasReceipt (looking at IAPDemo.cs) IAPDemo.cs also has the following...
Hi All, I have recently migrated my project to Unity 5. However, the Personal Edition Splash screen behaviour is not totally clear. The first...
I think I am having a similar problem. Upon import, the number of vertices in my mesh is reducing from 25085 to 23651. Did you find a solution?