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Done. ^ i dont know if someone else ended up reporting it... @ other people in thread.
Isnt that the point of major version changes? to implement potentially project breaking changes that would need to be fixed to use that version?...
Perhaps something easy in the short term, like exposing what the current settings are and we can handle how it's implemented?
Julien, You seem to have avoided the OP's question. While it's true you can setup a default, it seems to disable Motion Blur you must add it to...
seems to be some issue with the hybrid renderer...not sure what.
Regardless of how simple the scene is, the game seems to be consuming 100% of my rtx 2080's 3d capabilities [ATTACH] If i run the game at...
Still broken in 2019.2... And the workaround still works...makes you wonder why they havn't fixed it if working code is intact but not being used...
"/// Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface. /// For example, a superball bounces on anything."...
nevermind