A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Mirror, which I believe is based on the old uNET framework.
Hi, I'm making a 4-player game where I want each client's game objects to spawn in specific areas of the screen. Is there a statement that allows...
update: Silly me, I don't have to send the bytes in chunks as the Network Manager in the editor has a field to increase/decrease the send/receive...
So apparently my code already works with mirror, putting the code in Command and copying the upload and application of image in ClientRpc, however...
Currently the images are generated by executing a loop for each file in a directory/folder. the code above reads the string file path, loads the...
RpcLoadCards loads the cards into a deckspace depending on authority. So in other words I would need to use an RpcClient method to update the...
Hi, I have this code which I use in a card game to load images from a directory onto card prefabs and I want it to work with networking so each...
Right. I'll post something there then. Thanks.
I've looked at this before and I'm still a bit confused how to execute this. Are you saying I just have to break my current code into commands and...
Hi, I'm totally stuck with how to accomplish sending images from a client to be seen by all other clients on the server. I'm using Mirror and...
Hi, do you have a sample of your code for smaller PNG files? It may help me immensely!
I've noticed the scale of the canvas is constantly changing, not the actual size itself. As you can see in the photo the scale is X,Y 0.441666,...
Seems like there's only one... [ATTACH]
I don't think so. I've done all the coding from scratch and they're only executed at run time.
For some reason my canvas for my scenes gets smaller each time I jump into the unity editor making my game objects fall out of the canvas area...