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A bit late but will post it anyway. @CatchCo I think the property block is not bound to the renderer. It's just a data class. So, if you want to...
I have a different problem. I'm animating the color of a material. Now, I want to adjust another renderer's alpha in relation to the animated...
Good news! Working on a different project now, I gave it another try. This time with a deferred shader. Calling DrawProcedural in OnRenderObject...
@Aras I was experimenting with Graphics.DrawProcedural a lot. I already managed to draw thousands of animated skinned instances with a single...
Oh wow.. I'm feeling super stupid right now.. I just tested it on a second machine again with the newest patch release (5.1.2p1). It still does...
@varfare The link is broken. I think you edited the hyperlink text, but not the link itself. The 'al' in 'ethical' is missing. Correct link:...
@CKahler thank you, I will try that sometime soon. I don't want to waste too much time to adjust my code for Unity, when it was working correctly...
@CKahler thanks, but I don't really want to publish much code right now because I am writing my master thesis about this. Are you using many...
Not fixed for me. The issue is said to be fixed in the release notes of the latest patch (http://unity3d.com/unity/qa/patch-releases?version=5.1)...
"Fixed in future release". Looking forward to it! Would be interesting to know in which release.
@CKahler yeah, me too! I would really like to use the new DrawProceduralIndirect comand buffer..
Having the exact same issues with Unity 5.1.1 :( The compute shader compiler just does not finish compiling. In 5.0.2 it took maybe 3 minutes, now...
We move our NavMeshObstacle per code, no animator, no rigidbody. The threshold has no effect and this causes massive frame rate drops in our...