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@codestage Any update?
@codestage v2020.3.11f1 Yes Yes. I had a light memory that when I upgraded to URP it stopped working. I just created two new projects (one in...
@codestage I was on 1.4.7 and updated to 1.5.2, but I still get 0 for the AFPSCounter.Instance.fpsCounter.LastRenderValue. When I use Unity's...
The current Polybrush shortcuts only have the esc key as a shortcut to "deactivate Polybrush". It would be great to have a shortcut to "activate...
Is there an API for executing the "Edit Poly Shape" button seen below via script? If so, what is it? If not, is there a feature request link?...
@phil-Unity I found this just now after Tweeting this question https://twitter.com/derekknox/status/1482015052030828545. I'll take a look shortly,...
@Tom163 You get the same core perf benefit with each. However as I understand it you're susceptible to an additional perf hit related to...
Here it is with one less question as I've since resolved it...
@opsive I'm still learning from the docs and experimentation, but I'm hoping to get clarity on a few things. For context to my questions below, my...
@Tryz Below is a video demonstrating the various scenarios (I didn't respond sooner as I was out for a week). I emailed you the project with the...
@Tryz I have confirmed it does not have to do with the platform thickness (which is 0.01 btw). The issue instead is actually related to the...
@Tryz I have an issue regarding ceiling walking in combination with jumping. In the video below you can see that when I have "Keep Orientation"...
Thank you. Regarding #2, ridiculous oversight on my end though it seems to compete with other extensions (which I'll try to work through).
@luispedrofonseca I am using the PanAndZoom Extension with ProCamera2D 2.6.0 and I've looked at the source code where I didn't see what I was...
http://forum.unity3d.com/threads/status-bar-always-hidden-on-android.362779/ https://github.com/Over17/UnityShowAndroidStatusBar
This probably needs to be updated then - https://unity3d.com/learn/tutorials/topics/analytics/integrating-unity-iap-your-game
@thefranke Also, is there a checklist that we can go through to "remove" all the lighting related stuff Unity tries to "help" us with? I'm not...
The image showing the "Setting up 1 worker threads for Enlighten" was on Android via Android Studio's logcat. I'm not sure how to determine if it...
I'm still seeing it in in 5.3.0f4. Is this supposed to be automatically removed or is it our responsibility to ensure that nothing in our Scene is...
I know little to nothing about writing shaders. Can you point me to your recommended resource for me to study to implement this?