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And I would like to know too.. And It's interesting how some guys know about such built-in variables and use them in shaders (found this built-in...
Use Debug.DrawLine. It will work. Gizmos are really for Editor only
I use tags and layers objects. These values can be successfully stored in prefabs as well as in assetbundles created for these prefabs.
In any case you will need to upload data to a graphics card. There is no really fast way to do it. 1. Use smaller resolution. 2. Do upload not in...
Thanks a lot. I had the same problem. Your solution works good ;)
Texture2D t1, t2, t3; Texture2D t1active, t2active, t3active; GUIContent[] toolbarOptions = new GUIContent[3]; GUIContent[] preLoadedContent = new...
Hi all, It is very common issue when you are creating some editor staffs. So, you need to "add a point" or "paint on surface", etc using LEFT...