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Very late to the party, but a method I used, was moving the vertex to the same point as its neighbour along an edge, select them both, then Weld...
It seems it depends on the magnitude of the scale Y value. Debug.LogFormat ("{0} converted to {1} ({2}/{3})", startScale, finalScale,...
I've now parred this down to the simplest of code which removes any outside influence: Vector3 startScale = new Vector3 (1, -5, 1); // {(1.0,...
Sorry, I'd only found the rotation was changed when I extracted my second example and didn't think to mention it for the first. I have a very...
But they're not. The first example has a rotation of (0, 0, 0), and scaled on the X axis, not the Y. Rotation can also not always do the same as...
This often happens when you call two scripts the same class name, or copy a file, but leave it in the project folder. If you’ve done the latter,...
Hello everyone. I'm working with importing an external 3D format into objects in Unity, and have hit a stumbling block on the matrix conversion....