A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Guess you could just try it. If its renders it works. I would start by just accepting the basic setup and see if you can make your game with it....
I had this in 2022.3.21f1 when switching platform van Windows to Android and back to Windows. Not all, but some VFXgraphs had become empty....
Yes, but I don't know what the best ECS solution is. You will need a data structure that allows you to quickly get your units and keep them...
I filled a bug report in December 2023 [IN-64069]. Having only a single dynamic physics object will completely destabilize the connection with...
I forgot to update the physics samples to the new version (so the physics shape and physics body components). So with the samples from 1.0.16 all...
EDIT from the future: Forgot to upgrade the physics samples to the new version. Works now, ignore rest of text. End Edit I've tried this...
Edit from the future: Forgot to upgrade the Physics samples to the new version, this resulted in the weird stuff. End Edit [ATTACH] Thanks for...
Deleting the entire library folder worked for me (took a few hours to start the project again). Clearing the entity cache and restarting did not.
Thank you. I upgraded Unity Physics from 1.0.16 to 1.2 because I had an issue with unique colliders and there seemed to be more tools for it in...
When I use my Pico 4, steamVR sees it as a Oculus Quest and as a result it will use the oculus quest binding in Unity. There is no PCVR profile...
"leftEye" and "rightEye" are input textures. The EyeIndex node will return 0 for left eye and 1 for right eye. The Lerp could also be replaced...
[ATTACH] Should work in 2022.3
[ATTACH] Sorry its hard to know if this is a related issue. I also get the 'blocky' lights with URP forward+ (unity 2022.3.11f1). In my case its...
When you put the inspector to debug mode, you can see the 'priority' property is named 'depth'. This is the value you can change in code.
To improve the trailer I made a player avatar and used a second camera to give a better idea about what the player is doing during gameplay. For a...
Hmms I currently only use simple VFX. projectiles, trails, explosions. There are 2 things I could think of, 1 put the 'output particle mesh; of...
I am also using it in combination with ECS. Connecting it to work with ECS data is not a big issue compared to setting up the VFX graph part. Its...
Yes because you supply all the information per 'rendered particle' with the graphics buffer. So it will contain all the position, rotation, other...
I am struggling to find a modern tech stack that is stable to go into production with for a PCVR game. I am currently on Unity 2022.3.11f1, Dx11...
I am not using hands only controllers. I still get an crash with error from InputActionState.cs line 631, but only when I shutdown steamVR with a...