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public Action<InputAction.CallbackContext> handler; void Drop (InputAction.CallbackContext ctx, GameObject obj) { // This is the...
Unfortunately I already tried and no, it doesn't work... EDIT: I solved it, tomorrow I'll post the code if someone ever needs this.
Yeah but I can't pass my GameObject argument with that
I am doing an inventory system controlled with keyboard (no mouse) and I'm implementing a drop/remove item function. When I select an inventory...
Nevermind I solved by seeing where's the problem with Debug.Log For anyone who may need this in the future the void Update () was getting twice...
I'm trying to create a dialogue system, I've followed Brackey's tutorial [MEDIA] and it works perfectly, but as soon as I add another trigger...
I'm trying since this night but I can't get it to work... I'm very new, just started a few days ago coding in unity, if you could write me the...
I tried editing the code by myself by getting in there the "if lasthorizontal == movehorizontal then just move without delay" and "if not then...
Mhmm it works but it's not what i'm exactly looking for. I'll explain better what I'm looking for: Right now my idle state facing is determined by...
Hello, I'm very new to Unity (and C#) and I'm trying to replicate the Pokemon game. I've got the movement system working with all the correct...