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@dmytro_at_unity This is occurring on all borders (even those without safe area) in and orientation on an iPhone 12 with iOS 15. The same build on...
[Solution] For posterity sake, it appears this issue happens on devices without physical home buttons (like the iPhone 12 and 13) where they were...
Greetings, We're running into a live issue on 1.0.2 (and upgrades to 1.1.1 haven't helped) where taps are not immediately fired, but are somehow...
Another similar path for crashes, this time it appears when the stack trace is attempting to allocate memory for some exception that occurs:...
For the sake of history, we also see a similar crash stack when deserializing spine animations from an async asset bundle load. It's not...
@JoshPeterson unfortunately 2020.3.16 release has not resolve this issue for us. I've created a bug report and will private message you the link....
@JoshPeterson for various reasons, it's difficult for us to replicate this in a simple project due to the usage of native iOS plugins which would...
@JoshPeterson we're seeing a similar issue with frequent calls to saving, which seems like an edge-case (perhaps race condition) where we get a...
We are seeing a consistent crash on macOS after we've exited the application; either by Application.Quit() or through the menu to quit on the...
Greetings, On our build mac (latest Catalina), we have these utility windows open (DOTween as an example) during the project building. These...
Greetings, I wanted to provide a thread to follow this issue and try to get a response from Unity. The created bug report is here:...