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Would like to know the latest status of this asset. Is this maintained? Documented? Tutorials?
Is there anyone who can help me find some asset/documentation using which I can create a map-like interface for a game like Pokemon Go? I am...
Is there any Unity asset that generates a map of the place suing your location like the one in Pokemon Go? Anything that generates anything of...
This gives an error error CS1061: Type `UnityEngine.Rect' does not contain a definition for `Clamp' and no extension method `Clamp' of type...
But how do I detect te camera limits..x and y positions to be precise?
I initially tried restricting my gameobjects movement within screen boundaries, but couldn't do much. What I want now is that my gameobject's...
It displays : Notice: Undefined index: action in D:\xampp\htdocs\server\index.php on line 12 Line 12 of my server\index.php is...
My javascript script reads : function send(data, username) { var form = new WWWForm(); form.AddField("action", "send");...
Here is a simple cube (with a box collider and a rigidbody) and it falls through the terrain...the cube is placed in mid-air and I've no idea as...
Whenever I attach a rigidbody to a model with legacy animations attached..it flies off the terrain...The terrain has a collider attached to it....
Everything was just working fine..I built my game and boom...! A list of 13 error creep up... a list : 1. Assets/Standard Assets/Character...
Thanks...and how do I set the end-time? Suppose say I want to pause at 4min - i.e 240 sec...how to specify that?
An help...?
I'm clueless as to how to achieve this: Basically I've a 4min 10 sec long audio clip..however I want to play it from 34 seconds onwards... So...
Thanks a lot..I didn't know much about the Reset() method..
Hello all, I've a navmesh agent attached to my enemy. I want my enemy to move close to the player upto a distance - of say 5 units, and then...
Yeah playing it in the editor gives 0 0 0 0...I'll try out in a smartphone or tab maybe..
No one.. ?
I saw this code in the unity docs...but cannot make out why is it giving output as : 0 0 0 0 public class Position : MonoBehaviour { // Use...
Thank you for the link...but as I said the enemy sphere should pass through my player sphere but at the same time, I want to decrease my...