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Has anyone solved this yet? I am experiencing the same problem. App works fine in unity editor run time, but once I build, install, and run the...
Hi: I was wondering if you can remove waypoints during runtime and restart the path generated for AI without getting error...
From my knowledge Timt.time is a internal timer started when a scene begins. You can not have 2 Time.time. You will need to make a timer with...
Here is what im thinking is going to go on via script var enemiesInRange : Array; var reloadTime : float = 1f; var turnSpeed : float =...
K i think im understanding. So when the enemy enters the trigger he is stored into the array that holds him in a something like a file and same...
Sorry but arrays are confusing me. Could I just use normal variables? floats? been reading about them and just cant understand how the connection...
Would you know anywhere, where i could find some examples on doing this? Not sure still how my tower would get array list information from the...
Im new to unity and kinda understand arrays. I would like to start this project as simply as possible. What I would like to do is have each enemy...
hi, mgear I do not want a target nearest. This would cause problems when the target passes the tower. How would I go about checking all the...
Hi, Im working on a a TD game and am having troubles with how my tower selects its next enemy. Im using OnTrigger, Enter, Stay, and Exit...
So the original size I imported in 3ds max from autocad are the same when i import the fbx file into unity and everything is clustered together.
My problem is that when i import my model into unity the scale is way off. This not concerning the scale 0.01 to 1. My problem is that when I...
DexRobinson Sorry but what is the point in making a class a variable? What can I do with it as a variable?
I tried that but my skill in scripting is not that strong yet. So all I did was put the lookat under the LateUpdte function. Thank you for the reply.
All I did to fix this problem was to put the "lookat" in the lateupdate function. Here is the code. It will cancel the animation for the bone the...
This is a kinda weird question, but when using this asset it cancels out my animations for the selected arm parts when using the animator and the...
BTW. Right now I am trying to learn how to use the free asset IK for my aim mixing with my animations. I do not have Unity Pro.
My name is James, and I am in need of a tutor to help me in developing a game I wish to make. My experience with unity is not at the...
Got it to work. But i do not understand why i need the "var test = Test ();" at the bottom? Works without it. class Animations extends...
I have a problem. My game is a top down shooter type game. I made a target system that allows shooting straight ahead and also up and down. My...