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We can't find lib_burst_generated.pdb when we make PS5 build, either debug or develop build. Also those options are on. [ATTACH]
Thanks, LouskRad. Reimporting can make the error go away once, and it's running fine with Unity Editor. But when making a build, the error will...
Hi, we are using GPUInstancer v1.4.2 + Crowd Animations v0.9.5. when compiling this shader code....
Thanks. Upgrading GPUI to the latest version broke everything we have made with v1.40..but I will try again. Is it possible to have "Material...
Hi, we are using URP and GPU Instancer 1.40. I have two issues want to ask. About Shader graph, we have set up "GPU Instancer Setup" node as FAQ...
Hi, still have the issue. Actually the Instance hasn't been created.. Any idea why GPUInstancerPrefabManager.Awake() won't be called when I play...
Hi, I have updated to latest version form GPUI 1.4.0 and GPUICrowd 0.93 with my current project. Then the GPUICrowdPrefab.crowdAnimator got lost,...
Hi, this error is still happening in HDRP 7.2.1 with sample code TIPS_2 . RTHandle.Initialize should only be called once before allocating any...