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I have this same problem, some weird layout-dependent breaking of polyshape tool.
99% sure you can do this with a single ConfigurableJoint. Just set your X/Y/Z Linear Motion to Locked/Limited/Locked and Angular Motion to...
Does the image need to be freely rotatable? If not it's actually a 2D physics problem, right? Otherwise I think the difficulty of implementing...
Just discovered; The object is not treated as a static collider once at its limit. If you're pushing against it with a kinematic rigidbody, it...
Been googling around and scratching my head about this for a couple days. Last best guess; using UnityEngine; using System.Collections; public...
I'm not positive but it seems like the Axis settings are used to define different axes, relative to the default of the objects local axes. If you...