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Solved I created an Input Action asset which I unfortunately also called PlayerInput which in turn created an .cs file called PlayerInput. S***...
THANK YOU. I called my Input Action asset "PlayerInput" which then created the PlayerInput.cs file.
The class works fine when just adding the Component but Unity does not recognize the class in script beyond the class declaration. Whtat's going...
I am pretty confused using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class...