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Thanks! To test the no-prefab :additional recepie" architechture, I tried to make a ragdoll recipie based on this:...
Any chance that saving characters is broken in the DeathToScriptableObjects branch? I get "UMAResourceNotFoundException: OverlayLibrary: Unable to...
Sorry guys, Indeed, I was using in the DeathToScriptableObjects branch when creating the new project. I followed ecurtz steps and it worked! In...
Thanks for your work! So what if I make a project from scratch, using the Unity5Purge branch? Say, I import Fernando's HumanHighPoly from the...
Ah thank you for your response, clear now!
A different question: Is there any more information about the rig? I'm wondering, when animating the avatar through script, should I, or should I...
I dug through the FaceShift plugin scripts, and found a comment that confirms that it only works with characters imported as legacy, so no mecanim...
That looks really great. I tried to quickly get it running, however, some issues: There is almost no use unless a bunch of (all?) blend shapes...
Looks cool, could you maybe write a few lines about the pipeline? So what would I need to do to get something I created with FaceShift to work...
About the Atlassing in non-pro: I've noticed this earlier. It works in non-pro editor, but if I run the exported project, textures come out all...