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Hello :) I am an enthusiastic Unity game developer, bringing a robust experience of over 6 years in the field. My expertise lies in crafting...
Good advice! Will do
bump
I so wish this were the issue, but alas my Auto Generate is disabled o_O
Sure thing, I appreciate it, mcgear. Will post again if I can manage to get a window player.log
I'll admit it's been a while, probably a year since the previous windows build and there were no issues then. So I'm not entirely sure when the...
Thanks for the questions! Yep I'm building from Mac to Windows. This is a URP build, Unity 2022.3.10f1, and quality settings should be the same...
Hi, I'm having an issue with my windows build where the lighting is completely dark and I have no idea why. The lighting on the Mac build and in...
Burst was completely freezing my editor, I had to open up a new scene (to clear out any references to game objects using burst), then disable...
At first couldn't even the get the project to load anymore, was stuck at loading initial domain with user assemblies. Downgraded to Unity...
I'm getting the same error as OP in Unity 2021.3.16 and 2021.3.17. As a result, seems like burst is stuck at 99% compilation. @tim_jones
Just curious. I'm on an M1 Max and using the silicon editor is a massive improvement over the intel editor, but I'm still not completely satisfied...
When looking at the entries in a bucket, there is a "Changes" dropdown that allows you to filter by the flags "Added, Modified, Unchanged,...
Is there any way to avoid having the assets in the project entirely? Perhaps just uploading them directly to Unity's servers and retrieving them...
Thanks for getting back to me, David. I did as suggested and set the addressable version to 1.20.5 in the manifest.json, then refreshed and...
Hi, I've tried repeatedly to build the addressables after adding some new ones, but it keeps failing on me. I keep getting the errors: Assertion...
Hi, I've been working on a multiplayer metaverse where players can set their avatars from a large number of choices. To prevent the build size...
Hi, I'm trying to figure out how to paint blood on zombies with my own gunfire raycasts, instead of using the p3dhitscreen component. What would...
Wonderfully detailed outline, thank you! Should be able to construct the envisioned system with this :)
Hi, I'm currently tasked with creating an avatar system that can download the 3D models at runtime. We're doing this to reduce our memory usage...